Castle
Ravenloft is a cooperative, exploration game based on the Dungeon and Dragon 4th
edition rules. It is a recent addition to the adventure game genre and owes
much to what is perhaps the most famous game of that type, Heroquest. The players
take on the role of heroes, descending into the depths of a dungeon, or in this
case, Castle Ravenloft. Unlike other adventure games, which require a player to
run the dungeon and monsters, Castle Ravenloft is totally cooperative. The
dungeon is generated randomly each playthrough, increasing replayability, and
the monsters have scripts to determine how they act.
The
mechanics of the game are loosely based around Dungeons and Dragons 4th
edition, but lack much of the complexity and the roleplaying elements found in
D&D. Each character begins the game with a number of powers that they can
use during the adventure to fight monsters. In addition, each hero has an
ability that enhances the fighting prowess of nearby heroes or helps defeat
non-monster challenges. The mechanic for challenge resolution involves rolling
a twenty-sided die, adding any bonuses, and comparing it against a difficulty
number. If the total meets or exceeds the difficulty number, the roll is a
success.
Gameplay
is broken into turns. Each turn involves three phases: Hero, Exploration, and Villain.
During the Hero phase, the player moves their piece through the dungeon and
attacks monsters or disarms traps. During the Exploration phase a new piece of
the dungeon is revealed along with any monsters or events associated it with.
Finally, in the Villain phase, the monsters act.
The
missions are diverse and challenge the players in a variety of fashions. There
are a numerous boss fights, including one against a reanimated dragon skeleton.
There are fetch quests, a defend the fort scenario, etc. One of the more
difficult missions involves the players beginning isolated and unable to aid
each other.
The
high degree of difficulty makes Castle Ravenloft very satisfying. However, it
does cause some problems. It feels necessary to always have one player take the
role of the cleric. Without a doubt, the cleric is the least exciting
character, but being able to heal the other players has proven, in my
experience, to be too useful an ability to leave behind.
Castle
Ravenloft is the first of three, so far, games based on the Dungeons and
Dragons 4th edition rules and is regarded as the most difficult.
There is a high degree of randomness, between the twenty-sided die, dungeon
generation, monster spawning, and traps that can cause rapid and spectacular
losses. That said, the more players there are, the less likely it is that a sudden
Total Party Kill will occur. If you believe gaming is not fun unless it hurts,
or if the idea of killing monsters and taking their stuff gets you out of bed
in the morning, Castle Ravenloft is right up your alley.
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